IJagServer interface

Description

Provides utility methods for use in EAServer ActiveX components.

Methods

Usage

To create an IJagServer interface pointer, use the ProgID, “Jaguar.JagServer.1”. Call the OLE routines CLSIDfromProgID and CoCreateInstance. CoCreateInstance returns an interface pointer for a given ActiveX class ID string. CLSIDfromProgID obtains the class ID string that CoCreateInstance requires.

To use the IJagServer and IJagServerResults interfaces, you must include JagAxWrap.h. Additionally, you must include JagAxWrap_i.c in only one source file for your component DLL. JagAxWrap.h contains interface definitions for the documented interfaces. JagAxWrap_i.c declares symbols that are required by the ActiveX CoCreateInstance routine.

WARNING! You will get duplicate-symbol link errors if you include JagAxWrap_i.c in more than one source file for your component DLL.

See also

Chapter 19, “Creating ActiveX Components,” in the EAServer Programmer’s Guide




IJagServer::WriteLog

Description

Writes a message to the server’s log file.

Syntax

#include <JagAxWrap.h>

HRESULT IJagServer::WriteLog(
        VARIANT_BOOL useTimeStamp,
        BSTR message)

Parameters

useTimeStamp

VARIANT_TRUE if the current date and time should be prepended to the log message; VARIANT_FALSE otherwise.

message

A message to be written to the server’s log file.

Returns

Return value

To indicate

S_OK

Successful execution.

E_OUTOFMEMORY

Out of memory.

E_FAIL

Failure. WriteLog fails if the log file cannot be opened or if message is NULL. If the log file cannot be opened, log messages are written to the server process’ standard error device.

Usage

This method records a message in the server’s log file.

By convention, errors that occur on the server are recorded in the log. Log messages should contain enough detail for an administrator or programmer to troubleshoot the cause of the error.

After recording error information in the log, you can also send a concise description of the error by raising an OLE automation exception.

For information on configuring the log file used by the server, see Chapter 3, “Creating and Configuring Servers,” in the EAServer System Administration Guide.

When coding in C++, you can call the C routine JagLog instead of IJagServer::WriteLog. Calling the C routine avoids the overhead incurred by creating an IJagServer interface pointer.


Example

The following C++ code fragment creates an IJagServer interface pointer and calls WriteLog to log the message “Hello, logfile”:

HRESULT     hr;
IJagServer *p_ijs;
CLSID       clsid_js;
BSTR        msg;

// Create an IJagServer interface pointer
hr = CLSIDFromProgID(L"Jaguar.JagServer.1", &clsid_js);
// ... deleted error checking ...

hr = CoCreateInstance(clsid_js, NULL,
                      CLSCTX_INPROC_SERVER,
                      IID_IJagServer,
                      (void**)&p_ijs);
// ... deleted error checking ...

msg = SysAllocString(L"Hello, logfile\n");
// ... deleted error checking ...
hr = p_ijs->WriteLog(VARIANT_TRUE, msg);
// ... deleted error checking ...

See also

Chapter 19, “Creating ActiveX Components,” in the EAServer Programmer’s Guide

JagLog in Chapter 5, “C Routines Reference.”