Setting Up the Xcode Project

Set up the Xcode project with the generated code and libraries required in SDK version 2.1 ESD #3.

Important: Install the Xcode version required for SDK version 2.1 ESD #3 prior to setting up the Xcode project. See Supported Hardware and Software
  1. In the Xcode project, open your existing application.
  2. Remove the existing generated code and add the new generated code.

    To remove the existing generated code:

    1. In the Xcode tree view, right-click the Generated Code folder and select Delete.
    2. In the confirmation dialog, select Delete.
    3. In Finder, go to the Xcode project folder. Delete the empty Generate Code physical folder to ensure that the new generated code for SDK 2.1 ESD #3 gets imported correctly by Xcode.
  3. Remove all of the libraries that you added from the <Unwired_Platform_Install_Dir>\MobileSDK\ObjectAPI\iOS\Libraries\ folder when you created the application in an earlier version of the SDK.
  4. Add all of the libraries from the <Unwired_Platform_Install_Dir>\MobileSDK213\ObjectAPI\iOS\RBS\Libraries\ folder in SDK version 2.1 ESD #3.
  5. Remove the existing \includes header files and add the new ones from <Unwired_Platform_Install_Dir>\MobileSDK213\ObjectAPI\iOS\RBS\includes\

    To remove the existing files:

    1. In the Xcode tree view, right-click the includes folder and select Delete.
    2. In the confirmation dialog, select Delete.
    3. In Finder, go to the Xcode project folder. Delete the empty includes physical folder to ensure that the new generated code for SDK 2.1 ESD #3 gets imported correctly by Xcode.