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<Undefined> [no object] - default. No action defined
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Reusable Activity [no object] – a top-level container.
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Call [operation or activity] – calls an operation or activity. See Example: Using the Call Action Type
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Accept Call [operation or activity] – waits for an operation or activity to be called.
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Reply Call [operation or activity] – follows an Accept Call action, and responds to an operation or activity.
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Generate Event [event] – generates an event. Can be used to raise an exception.
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Accept Event [event] – waits for an event to occur.
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Create Object [classifier] – creates a new instance of a classifier
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Destroy Object [classifier] – destroys an instance of a classifier
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Read Attribute [classifier attribute] – reads an attribute value from a classifier instance
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Write Attribute [classifier attribute] – writes an attribute value to a classifier instance
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Read Variable [variable] – writes a value to a local variable. The variable can be used to store an output pin provided by an action to reuse later in the diagram. See Variable Properties.
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Write Variable [variable] - reads a value from a local variable. See Variable Properties.
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Evaluate Expression [expression text] – evaluates an expression and returns the value as an output pin.
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Unmarshall [no object] – breaks an input object instance into several outputs computed from it.
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Region [no object] – a composite activity that isolates a part of the graph. Equivalent to the UML Interruptible Activity Region.
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For Each [no object] – loops an input collection to execute a set of actions specified into the decomposed activity. Equivalent to the UML Expansion Region.
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Loop Node [expression text] – expression text