Import the generated MBO code and associated libraries into the iOS development environment.
Xcode creates a folder,<ProjectName>, to contain the project file, <ProjectName>.xcodeproj and another <ProjectName> folder, which contains a number of automatically generated files.
The libraries are added to the project in the Project Navigator.
As an alternative to adding static libraries to the project, you can configure your project to specify the libraries in the project's build settings:
$(SRCROOT)/$(PRODUCT_NAME)/Libraries/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)/libMo.a $(SRCROOT)/$(PRODUCT_NAME)/Libraries/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)/libSUPObj.a $(SRCROOT)/$(PRODUCT_NAME)/Libraries/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)/libclientrt.a $(SRCROOT)/$(PRODUCT_NAME)/Libraries/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)/libPerformanceLib.a $(SRCROOT)/$(PRODUCT_NAME)/Libraries/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)/libsupClientUtil.a $(SRCROOT)/$(PRODUCT_NAME)/Libraries/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)/libSUPSupportability.a $(SRCROOT)/$(PRODUCT_NAME)/Libraries/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)/libAfariaSLL.a $(SRCROOT)/$(PRODUCT_NAME)/Libraries/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)/libDatavault.a $(SRCROOT)/$(PRODUCT_NAME)/Libraries/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)/libsupUltralite.a
These linker flags resolve for all builds of the project.
$(SRCROOT)/../iOS/Libraries/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
Enter the path to the location where you copied the libraries. Specify separate profiles for debug and release, and specify "any iOS" and "any iOS simulator." Ensure that you escape the paths using double quotes.