The object state APIs provide methods for returning information about entities in the database. All entities that support pending state have the following attributes:
| Name | C# Type | Description | 
|---|---|---|
| IsNew | bool | Returns true if this entity is new (but has not been created in the client database). | 
| IsCreated | bool | Returns true if this entity has been newly created in the client database, and one the following is true:
  | 
| IsDirty | bool | Returns true if this entity has been changed in memory, but the change has not yet been saved to the client database. | 
| IsDeleted | bool | Returns true if this entity was loaded from the database and was subsequently deleted. | 
| IsUpdated | bool | Returns true if this entity has been updated or changed in the database, and one of the following is true: 
  | 
| Pending | bool | Returns true for any row that represents a pending create, update, or delete operation, or a row that has cascading children with a pending operation. | 
| PendingChange | char | If pending is true, then 'C' (create), 'U' (update), 'D' (delete), 'P' (to indicate that this MBO is a parent in a cascading relationship for one or more pending child objects, but this MBO itself has no pending create, update or delete operations). If pending is false, then 'N'. | 
| ReplayCounter | long | Returns a long value which is updated each time a row is created or modified by the client. This value is derived from the time in seconds since an epoch, and increases each time a row is changed. | 
| ReplayPending | long | Returns a long value. When a pending row is submitted to the server, the value of ReplayCounter is copied to ReplayPending. This allows the client code to detect if a row has been changed since it was submitted to the server (that is, if the value of ReplayCounter is greater than ReplayPending). | 
| ReplayFailure | long | Returns a long value. When the server responds with a ReplayFailure message for a row that was submitted to the server, the value of ReplayCounter is copied to ReplayFailure, and ReplayPending is set to 0. |