Shows how the values of the entities that support pending state change at different stages during the MBO update process. The values that change between different states appear in bold.
| Description | Flags/Values |
|---|---|
| After reading from the database, before any changes are made. | isNew=false isCreated=false isDirty=false isDeleted=false isUpdated=false pending=false pendingChange='N' replayCounter=33422977 replayPending=0 replayFailure=0 |
| One or more attributes are changed, but changes not saved. | isNew=false isCreated=false isDirty=true isDeleted=false isUpdated=false pending=false pendingChange='N' replayCounter=33422977 replayPending=0 replayFailure=0 |
| After entity.save()[entity save] or entity.update()[entity update] is called. | isNew=false isCreated=false isDirty=false isDeleted=false isUpdated=true pending=true pendingChange='U' replayCounter=33424979 replayPending=0 replayFailure=0 |
| After entity.submitPending()[entity submitPending] is called to submit the MBO to the server. | isNew=false isCreated=false isDirty=false isDeleted=false isUpdated=true pending=true pendingChange='U' replayCounter=33424981 replayPending=33424981 replayFailure=0 |
| Possible result: the Unwired Server accepts the update, sends an import and a replayResult for the entity, and then refreshes the entity from the database. | isNew=false isCreated=false isDirty=false isDeleted=false isUpdated=false pending=false pendingChange='N' replayCounter=33422977 replayPending=0 replayFailure=0 |
| Possible result: The Unwired Server rejects the update, sends a replayFailure for the entity, and refreshes the entity from the database | isNew=false isCreated=false isDirty=false isDeleted=false isUpdated=true pending=true pendingChange='U' replayCounter=33424981 replayPending=0 replayFailure=33424981 |