Adding Source Code Files, Libraries, and Resources to the Xcode Project
Once you set up the initial project in Xcode, add files from the
Sybase Unwired Platform folders you copied from your Windows
machine.
In the Xcode Project Navigator, Ctrl-click the SUP101
project, then select Add Files to
"SUP101".
Select the Generated Code
folder, unselect Copy items into destination group's
folder (if needed), and click Add.
The Generated Code
folder is added to the project in the Project Navigator.
Ctrl-click the Frameworks group, then select Add
Files to "SUP101".
In the iOS folder you copied from the Sybase Unwired Platform installation, navigate to
the Libraries/Debug-iphonesimulator
directory.
Select the libAfariaSLL.a,
libclientrt.a,
libDatavault.a, libMO.a,
libPerformanceLib.a,
libsupClientUtil.a, libSUPObj.a,
libSUPSupportability.a, and libsupUltralite.a libraries.
Unselect Copy items into
destination group's folder (if needed).
Click Add.
The libraries are added to the project in the Project
Navigator.
Note: The library version corresponds to the
configuration you are building. In this tutorial, you work with the
libraries for the Debug version of the iPhone simulator.
Add the source code files from the SUP101 iOS Object API
example project.
In Xcode, Ctrl-click the SUP101 project and select
Add Files to "SUP101".
Select the SUP101 > SUP101 folder from the SUP101 tutorial ZIP
file.
Select Copy items into
destination group's folder (if needed).