The following procedure demonstrates how to add data to a database.
Add the method below to customer.cpp immediately before the main method:
static bool do_insert( ULConnection * conn ) { ULTable * table = conn->OpenTable( "ULCustomer" ); if( table == UL_NULL ) { _tprintf( "Table not found: ULCustomer\n" ); return false; } if( table->GetRowCount() == 0 ) { _tprintf( "Inserting one row.\n" ); table->InsertBegin(); table->SetString( "cust_name", "New Customer" ); table->Insert(); conn->Commit(); } else { _tprintf( "The table has %lu rows\n", table->GetRowCount() ); } table->Close(); return true; } |
This method performs the following tasks.
Opens the table using the connection->OpenTable() method. You must open a Table object to perform operations on the table.
If the table is empty, adds a row to the table. To insert a row, the code changes to insert mode using the InsertBegin method, sets values for each required column, and executes an insert to add the row to the database.
If the table is not empty, reports the number of rows in the table.
Closes the Table object to free resources associated with it.
Returns a boolean indicating whether the operation was successful.
Call the do_insert method you have created.
Add the following line to the main()
method, immediately before the call to conn->Close.
do_insert(conn); |
Compile your application by running nmake.
Run your application by typing customer at a command prompt.
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