UltraLite applications on Windows Mobile can synchronize through the following stream types:
The user_name and stream_parms parameters must be surrounded by the UL_TEXT() macro for Windows Mobile when initializing, since the compilation environment is Unicode wide characters.
For more information about synchronization parameters, see Synchronization parameters for UltraLite.
Adding ActiveSync synchronization to your application
Adding ActiveSync synchronization (Windows API)
Adding ActiveSync synchronization (MFC)
TCP/IP, HTTP, or HTTPS synchronization from Windows Mobile
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