ServerSyncInvoked method

Invoked when the MobiLink Listener for server-initiated synchronizations calls the application to perform synchronization.

Syntax
Visual Basic
Public Sub ServerSyncInvoked( _
   ByVal messageName As String _
)
C#
public void ServerSyncInvoked(
   string  messageName
);
Parameters
  • messageName   The name of the message sent to the application.

Remarks

This method is invoked by a separate thread. To avoid multi-threading issues, it should post an event to the UI. If you are using multi-threading, it is recommended that you use a separate connection and use the lock keyword to access any objects shared with the rest of the application.

Example

The following code fragments demonstrate how to receive a server synchronization request and perform a synchronization in the UI thread.

' Visual Basic
Imports iAnywhere.Data.UltraLite
   
Public Class MainWindow
  Inherits System.Windows.Forms.Form
  Implements ULServerSyncListener
  Private conn As ULConnection

  Public Sub New(ByVal args() As String)

    MyBase.New()

    'This call is required by the Windows Form Designer.
    InitializeComponent()

    'Add any initialization after the InitializeComponent() call
    ULConnection.DatabaseManager.SetServerSyncListener( _
        "myCompany.mymsg", "myCompany.myapp", Me _
      )
    'Create Connection
    ...
  End Sub

  Protected Overrides Sub OnClosing( _
        ByVal e As System.ComponentModel.CancelEventArgs _
      )
    ULConnection.DatabaseManager.SetServerSyncListener( _
        Nothing, Nothing, Nothing _
      )
    MyBase.OnClosing(e)
  End Sub

  Public Sub ServerSyncInvoked(ByVal messageName As String) _
      Implements ULServerSyncListener.ServerSyncInvoked
    Me.Invoke(New EventHandler(AddressOf Me.ServerSyncAction))
  End Sub

  Public Sub ServerSyncAction( _
        ByVal sender As Object, ByVal e As EventArgs _
      )
    ' Do Server sync
    conn.Synchronize()
  End Sub
End Class
// C#
using iAnywhere.Data.UltraLite;
public class Form1 : System.Windows.Forms.Form, ULServerSyncListener
{
  private System.Windows.Forms.MainMenu mainMenu1;
  private ULConnection conn;

  public Form1()
  {
    //
    // Required for Windows Form Designer support
    //
    InitializeComponent();

    //
    // TODO: Add any constructor code after
    // InitializeComponent call
    //
    ULConnection.DatabaseManager.SetServerSyncListener(
        "myCompnay.mymsg", "myCompany.myapp", this
      );
    // Create connection
    ...
  }

  protected override void Dispose( bool disposing )
  {
    base.Dispose( disposing );
  }

  protected override void OnClosing(
      System.ComponentModel.CancelEventArgs e
    )
  {
    ULConnection.DatabaseManager.SetServerSyncListener(
        null, null, null
      );
    base.OnClosing(e);
  }

  public void ServerSyncInvoked( string messageName )
  {
    this.Invoke( new EventHandler( ServerSyncHandler ) );
  }

  internal void ServerSyncHandler(object sender, EventArgs e)
  {
    conn.Synchronize();
  }
}
See also