To develop applications using UltraLite.NET, you require the following:
A supported desktop version of Microsoft Windows.
Microsoft Visual Studio 2005 or Visual Studio 2008.
For Windows Mobile devices, .NET Compact Framework version 2 or later.
UltraLite.NET supports the following target platforms:
Microsoft .NET Compact Framework 2.0 and .NET Framework 2.0.
For Windows Mobile devices, Microsoft .NET Compact Framework version 2 or later.
Microsoft .NET Compact Framework version 2 or later on Windows.
In addition to your application code and the .NET Compact Framework, you must deploy the following files to your Windows Mobile device or computer running Windows:
iAnywhere.Data.UltraLite.dll An assembly containing the iAnywhere.Data.UltraLite ADO.NET namespace. This file is required only if your application uses the iAnywhere.Data.UltraLite namespace.
iAnywhere.Data.UltraLite.resources.dll The resources needed by the iAnywhere.Data.UltraLite ADO.NET namespace. This file is required only if your application uses the iAnywhere.Data.UltraLite namespace.
ulnet11.dll This file contains the UltraLite runtime used by a single client. A separate version of the runtime is provided for each target platform.
ulnetclient11.dll This file contains the interface to the UltraLite engine and is used to allow multiple clients to access the engine.
For details about UltraLite supported platforms, see http://www.sybase.com/detail?id=1002288.
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