If you are using Microsoft Foundation Classes to develop your application, you can catch the synchronization message in the main dialog class or in your application class. Both methods are described here.
Your application must create and register a custom window class name for notification. See Assigning class names for applications.
Add a registered message and declare a message handler.
Find the message map in the source file for your main dialog (the name is of the same form as CMyAppDlg.cpp). Add a registered message using the static and declare a message handler using ON_REGISTERED_MESSAGE as in the following example:
static UINT WM_ULTRALITE_SYNC_MESSAGE = ::RegisterWindowMessage( UL_AS_SYNCHRONIZE ); BEGIN_MESSAGE_MAP(CMyAppDlg, CDialog) //{{AFX_MSG_MAP(CMyAppDlg) //}}AFX_MSG_MAP ON_REGISTERED_MESSAGE( WM_ULTRALITE_SYNC_MESSAGE, OnDoUltraLiteSync ) END_MESSAGE_MAP() |
Implement the message handler.
Add a method to the main dialog class with the following signature. This method is automatically executed any time the MobiLink provider for ActiveSync requests that your application synchronize. The method should call ULSynchronize.
LRESULT CMyAppDlg::OnDoUltraLiteSync( WPARAM wParam, LPARAM lParam ); |
The return value of this function should be 0.
For more information about handling the synchronization message, see ULIsSynchronizeMessage function.
Open the Class Wizard for the application class.
In the Messages list, highlight PreTranslateMessage and then click Add Function.
Click Edit Code. The PreTranslateMessage function appears. Change it to read as follows:
BOOL CMyApp::PreTranslateMessage(MSG* pMsg) { if( ULIsSynchronizeMessage(pMsg->message) ) { DoSync(); // close application if launched by provider if( pMsg->wParam == 1 ) { ASSERT( AfxGetMainWnd() != NULL ); AfxGetMainWnd()->SendMessage( WM_CLOSE ); } return TRUE; // message has been processed } return CWinApp::PreTranslateMessage(pMsg); } |
where DoSync is the function that actually calls ULSynchronize.
For more information about handling the synchronization message, see ULIsSynchronizeMessage function.
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