JavaScript allows objects to have named properties. When JavaScript code gets a property of a PODS object, M-Business Client
calls the object's getMethod()
method and passes a special method name consisting of the prefix "get_"
, plus the property name. For example, if p
is a PODS object and JavaScript calls
var x = p.color; |
then M-Business Client calls p
's getMethod()
method and asks for a method named "get_color"
. Any method returned as a property getter must take no parameters, other than the PODS object, and must return a value. For
example, the get_color
method could have type "_s"
or "_I"
.
Similarly, when JavaScript code sets a property of a PODS object, M-Business Client asks the object for a method whose name
is "set_"
, plus the property name. Any method returned as a property setter must take a single parameter and must return no value.
For example, a set_color
method could have type "s"
or "I"
. If you execute the JavaScript code
p.color = "blue"; |
and the set_color
method has type "s"
, then M-Business Client passes the string "blue"
as the method's first parameter. If the set_color
method has type I
, then M-Business Client reports an error because the string "blue"
cannot be converted to an integer.
The pods.h file contains the macros PODS_GETTER_PREFIX
and PODS_SETTER_PREFIX
, which expand to the strings "get_"
and "set_"
, respectively. In your code you should use these macros rather than the hard-coded strings "get_"
and "set_"
. The pods.h file also contains the macros PODS_GETTER
and PODS_SETTER
that expand a property name to the name of its getter or setter method.
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