This glossary defines terms for all
Sybase® Mobiliser Platform components.
- airtime top-up – replenish a mobile phone airtime account.
- bank transfers – transferring money from any Sybase® Money Mobiliser
payment instrument, for example, stored value account (SVA), to an external
bank account, which is not managed in the system.
- base state – predefined Sybase® Brand Mobiliser application state that provides
standalone functionality, without dependency on or interaction with external
services.
- bill payment – paying for a bill, either based on bills pre-loaded into
Mobiliser Platform (bill presentment) or other
bills provided by the consumer.
- Brand UI – Brand Mobiliser Web console that allows administrators to create and manage
applications, events, subscribers, and reports, and perform workspace
administration.
- cash in – paying cash to a distribution partner who transfers the
money to the consumer's SVA.
- cash out – getting cash from a distribution partner who debits the
consumer's SVA.
- Channel Manager – provides the abstraction between the message gateway and the
actual protocol implementation used to send the message to the customer.
Channel Manager manages the channels in the system and routes messages to
the correct outgoing channel, which then does the actual sending.
- custom state – domain-specific state developed using the State SDK and the
plug-in system enabled by the OSGi Services Registry.
- domestic remittance – sending or requesting money between two peers (usually
consumers) where the receiving or sending peer is not registered in
Mobiliser.
- event application – Brand Mobiliser non-interactive application that is
invoked by scheduled times, system triggers, or external triggers.
- interactive application – Brand Mobiliser application that is invoked by a
keyword, and can exchange messages with mobile consumers.
- international remittance – sending money to an international remittance system or
network, for example, Western Union or MoneyGram.
- JMS channel – the Java Messaging Service channel delivers inbound and
outbound messages through the message-oriented middleware. The JMS channel
is commonly used to integrate with the external USSD server. The message
format is proprietary.
- keyword – uniquely identifies a Brand Mobiliser interactive
application in a workspace.
- merchant payment – transactions that usually involve a consumer and a merchant,
and include m-commerce scenarios such as m-parking, paying at a vending
machine, and POS payments.
- Mobiliser Gateway – the infrastructure to expose services to external systems.
The Mobiliser Gateway provides common interfaces for defining security for
services, which privileges are needed by callers, if any, and does this all
dynamically at runtime in a protocol-independent way.
- MSISDN – Mobile Subscriber Integrated Services Digital Network-Number uniquely
identifies a mobile device.
- person-to-person payment – sending (or requesting) money between two peers (usually
consumers) who are registered in
Mobiliser Platform.
- processing engine – messaging engine that powers mobile commerce solutions, and allows you to
scale your services.
- service state – can be a proxy to an internal or external Web service that
is exposed through a service-oriented architecture (SOA) layer.
- short code/long code – similar to telephone numbers, uniquely identifies a
Brand Mobiliser workspace. Short codes are
confined to national borders; long codes work internationally
- SMPP channel – the Short Message Peer-to-Peer channel uses the SMPP
protocol, and delivers inbound and outbound messages to short message
service centers (SMSC) and/or External Short Messaging Entities, for
example, a Sybase 365 Hub.
- SmsOutDummy channel – loopback channel used for simulation test in the development
environment.
- subscriber state – Brand Mobiliser application state used
to perform operations on the subscriber storage.
- subscriber storage – stores mobile-subscriber attributes; general purpose storage available to
Brand Mobiliser applications.
- task – an action scheduled for execution at known repeated
intervals, as defined and processed by the Task Handler.
- template – a collection of one-to-many applications. These applications
may be standalone individual applications or linked together forming a
system.
- workspace – logical grouping of users who are collaborating on the same
projects or tasks.