UltraLite C++ Component architecture

The UltraLite C++ component interface is defined in the uliface.h header file. The following list describes some of the commonly used objects:

  • DatabaseManager   Create one DatabaseManager object for each application.

  • Connection   Represents a connection to an UltraLite database. You can create one or more Connection objects.

  • Table   Provides access to the data in the database.

  • PreparedStatement, ResultSet, and ResultSetSchema   Create Dynamic SQL statements, make queries and execute INSERT, UPDATE, and DELETE statements, and attain programmatic control over database result sets.

  • SyncParms   Synchronize your UltraLite database with a MobiLink server.

For more information about accessing the API reference, see UltraLite C++ API Reference.